Probably the best version of Jump IN you can buy. It like having the XXL version in a travel size box for half the price. The manual is spiral bound, so it always lies flat. Forty more puzzles and an extra rabbit over the original travel version.
Wood
- Category Preschool Games
- Age 3+
- # of Challenges48
- # of Players1
- Inside the Box3 wooden gnomes, 3 wooden flowerpots, challenge booklet with 48 challenges and solutions
- What the
Experts Say Playing Gnome Sweet Gnome stimulates the following cognitive skills:
Step 1
Choose a challenge according to the player’s skill level.
Step 2
Try to build what’s shown on the challenge card, using one or more flowerpots and gnomes.
Step 3
You have found the solution when the front view of your construction matches the image on the challenge card.
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- Category Magnetic Games
- Age 7 to adult
- # of Challenges48
- # of Players1
- Inside the Box1 tin travel case that functions as a game board, 2 double-sided track cards, 8 magnetic puzzle pieces (6 with race cars, 2 with trees), challenge booklet with 48 challenges and solutions
- What the
Experts Say Playing Pole Position stimulates the following cognitive skills:
Step 1
Select a challenge, if necessary, place the corresponding track card in the tin box.
Step 2
Place all puzzle pieces on the game board. The cars must always be on the track, and the trees must never be on the track. At the bottom of the challenge is the race order (A), which indicates to some degree the order in which the cars will cross the finish line.
Step 3
There is only one solution, which you can find at the end of the booklet.